We've been quietly building this for a while: a hoverboard you can actually ride, in your real room, from a browser tab.
It's now live in VR Eddie Labs. Try it →
What it is
A WebXR mixed-reality experience built on Three.js and the open WebXR standard. On a Meta Quest 3 or Quest 3S you get full passthrough mixed reality — VR Eddie carves past your actual coffee table. On Apple Vision Pro you get AR with hand-tracking and a DOM overlay, so you can pinch to steer. On a desktop browser, it falls back to a fly-around mode with mouse, keyboard, or gamepad — same scene, no headset needed.
No app. No store install. No Unity download. You open the URL, pick your rig, and your headset takes over.
Why we built it
Three reasons. First, to find out what's actually shippable in WebXR right now — what the spec covers, what falls through, what each headset's browser handles vs. blocks. Second, to give the VR Eddie character a proper showcase: real product art, real physics, real movement. Third, because every other "mixed reality demo" we've tried is a dead-end app that nobody finds. A URL gets shared. A URL works on day one of the next headset launch. A URL is the point.
How to play
1. Open vreddie.com/labs/hoverboard on your headset's browser (or desktop).
2. Pick Quest 3, Vision Pro, or Desktop.
3. Choose Full Tutorial (recommended first time) or Fly Now.
4. In a headset, tap the XR button to enter immersive mode.
The lab page has a full how-to-play, system requirements, and a primer on what WebXR mixed reality even is.
What's next
We'll iterate on the hoverboard scene as we get telemetry from real sessions. Expect new tracks, new tricks, and new headsets as the WebXR spec matures. Bug reports to hello@vreddie.com or as GitHub issues on the open-source build repo.