Quest-class browsers
Standalone XR
Immersive VR, passthrough, controllers, and hands are independent checks.
Status: checked at launch against the current accepted matrix.
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Official beta · hardware evidence
The launch gate combines the accepted candidate, a named device/browser evidence cell, and a fresh runtime capability check. Missing evidence produces an unavailable or fallback state—not an optimistic guess.
Quest-class browsers
Immersive VR, passthrough, controllers, and hands are independent checks.
Status: checked at launch against the current accepted matrix.
Vision-class browsers
Immersive or spatial presentation and gaze/hand input require exact candidate evidence.
Status: checked at launch against the current accepted matrix.
Keyboard, mouse, and gamepad browsers
A usable non-immersive presentation is verified separately by browser and renderer.
Status: checked at launch against the current accepted matrix.
Touch browsers
Touch usability and rendering are verified separately; a phone name is not compatibility proof.
Status: checked at launch against the current accepted matrix.